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Open to work opportunities

MURIEL - UX/UI & Product Designer

Open to work opportunities

MURIEL - UX/UI & Product Designer

Design that
MAKES
iDEAS
feel alive
Design that makes ideas fell alive
Design that makes ideas feel alive

Multimedia

UX/UI Design

UX/UI Design

Digital Campaign

Digital Campaign

Digital Campaign

UI/UX Design

Not just website.

i make ideas work across screens

Figma

2026

Mad Toppings

View Case Study

Figma

2025–26

Paramount on Parkes

View Case Study

Figma

2025–26

Paramount on Parkes

View Case Study

I TURN ideas
INTO SHARP DIGITAL WORK

I design websites, interfaces, and visual systems
that help ideas look sharper, feel clearer

I design websites, campaigns, and digital systems that help brands look sharper, feel consistent

and move with purpose.

About

About

About

20+

Campaign Assets

Social, web, email, advertising and video content delivered across channels.

20+

Campaign Assets

Social, web, email, advertising and video content delivered across channels.

8+

Industries Explored

Worked across property, hospitality, education, SaaS, AI, security, automotive and service businesses.

8+

Industries Explored

Worked across property, hospitality, education, SaaS, AI, security, automotive and service businesses.

8+

Industries Explored

Worked across property, hospitality, education, SaaS, AI, security, automotive and service businesses.

20+

Brands Supported

Work spanning property, education, hospitality, retail, finance and community services.

20+

Brands Supported

Work spanning property, education, hospitality, retail, finance and community services.

20+

Brands Supported

Work spanning property, education, hospitality, retail, finance and community services.

10+

Websites Delivered

Responsive websites and landing pages created for Australian clients.

10+

Websites Delivered

Responsive websites and landing pages created for Australian clients.

projects i've helped
bring to life

Projects

Projects

Projects

Paramount on Parkes

Property Website & Conversion UX

Figma

2025–26

Paramount on Parkes

Property Website & Conversion UX

Figma

2025–26

Paramount on Parkes

Property Website & Conversion UX

Figma

2025–26

Mad Toppings

Brand, Website & Ordering UX

Figma

2026

Mad Toppings

Brand, Website & Ordering UX

Figma

2026

Mad Toppings

Brand, Website & Ordering UX

Figma

2026

Abadeen Property Collection

Property Portfolio & Digital Experience

Figma

2025–26

Abadeen Property Collection

Property Portfolio & Digital Experience

Figma

2025–26

Cite Group

Corporate Website & Information Architecture

Figma

2025–26

Abadeen Property Collection

Property Portfolio & Digital Experience

Figma

2025–26

Cite Group

Corporate Website & Information Architecture

Figma

2025–26

Cite Group

Corporate Website & Information Architecture

Figma

2025–26

where i

Do MY best work

Capabilities

Capabilities

Capabilities

Website Design

Website Design

UI/UX Design

UI/UX Design

Design Systems

Design Systems

Multimedia Design

Multimedia Design

AI Exploration

AI Exploration

TOOLS BEHIND
THE WORK

Toolkit

  • Figma

  • Figma Make

  • Framer

  • Webflow

  • WordPress

  • FigJam

  • Photoshop

  • Illustrator

  • After Effects

  • Premiere Pro

  • Miro

  • Notion

  • Jira

  • GitHub

  • VS Code

  • Figma Make

  • Claude Code

  • CodeX

  • Adobe XD

  • Adobe Firefly

TOOLS BEHIND
THE WORK

Toolkit

  • Figma

  • Figma Make

  • Framer

  • Webflow

  • WordPress

  • FigJam

  • Photoshop

  • Illustrator

  • After Effects

  • Premiere Pro

  • Miro

  • Notion

  • Jira

  • GitHub

  • VS Code

  • Figma Make

  • Claude Code

  • CodeX

  • Adobe XD

  • Adobe Firefly

TOOLS BEHIND
THE WORK

Toolkit

  • Figma

  • Figma Make

  • Framer

  • Webflow

  • WordPress

  • FigJam

  • Photoshop

  • Illustrator

  • After Effects

  • Premiere Pro

  • Miro

  • Notion

  • Jira

  • GitHub

  • VS Code

  • Figma Make

  • Claude Code

  • CodeX

  • Adobe XD

  • Adobe Firefly

Work that shaped how i design

Work that shaped
how i design

Experience

Experience

Experience

TideTeddy

Jul - Dec 2024

“Research turned friction into a clearer journey.”

Role

UX/UI DESIGNER

Redesigned a mobile-first booking experience, increasing engagement by 25% and reducing design production time by 40%.

TideTeddy

Jul - Dec 2024

“Research turned friction into a clearer journey.”

Role

UX/UI DESIGNER

Redesigned a mobile-first booking experience, increasing engagement by 25% and reducing design production time by 40%.

TideTeddy

Jul - Dec 2024

“Research turned friction into a clearer journey.”

Role

UX/UI DESIGNER

Redesigned a mobile-first booking experience, increasing engagement by 25% and reducing design production time by 40%.

Global Reach

Apr - Dec 2025

“Fast-moving work still needs a clear system.”

Role

MULTIMEDIA & GRAPHIC DESIGNER

Created 20+ assets across social, web, email, digital advertising and short-form video.

Global Reach

Apr - Dec 2025

“Fast-moving work still needs a clear system.”

Role

MULTIMEDIA & GRAPHIC DESIGNER

Created 20+ assets across social, web, email, digital advertising and short-form video.

Global Reach

Apr - Dec 2025

“Fast-moving work still needs a clear system.”

Role

MULTIMEDIA & GRAPHIC DESIGNER

Created 20+ assets across social, web, email, digital advertising and short-form video.

Endspace | Born Creators

Jun 2025 - Present

“I learned to design across brands, screens and formats.”

Role

MULTIMEDIA & UX/UI DESIGNER


Designing responsive websites, visual systems and campaign assets for 20+ Australian brands.

Endspace | Born Creators

Jun 2025 - Present

“I learned to design across brands, screens and formats.”

Role

MULTIMEDIA & UX/UI DESIGNER


Designing responsive websites, visual systems and campaign assets for 20+ Australian brands.

Endspace | Born Creators

Jun 2025 - Present

“I learned to design across brands, screens and formats.”

Role

MULTIMEDIA & UX/UI DESIGNER


Designing responsive websites, visual systems and campaign assets for 20+ Australian brands.

What can you design?

Do you build in framer?

What do you need from me?

How fast can we start?

Do you only design visuals?

What comes before the pixels?

Do you stop at one screen?

What are you like in a team?

How do you make sense of mess?

Where does AI fit in?

Questions first Design Second

Questions first
Design Second

Process

Process

Process